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@ -174,7 +174,8 @@ mutable Mutex mLock; // mutex for process, commands and han
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const audio_session_t mSessionId; // audio session ID
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const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
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effect_state mState = IDLE; // current activation state
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bool mSuspended; // effect is suspended: temporarily disabled by framework
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// effect is suspended: temporarily disabled by framework
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bool mSuspended = false;
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Vector<EffectHandle *> mHandles; // list of client handles
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// First handle in mHandles has highest priority and controls the effect module
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