@ -25,6 +25,7 @@
# endif
# include "Engine.h"
# include <android-base/macros.h>
# include <AudioPolicyManagerObserver.h>
# include <AudioPort.h>
# include <IOProfile.h>
@ -302,7 +303,7 @@ audio_devices_t Engine::getDeviceForStrategyInt(routing_strategy strategy,
break ;
}
// when in call, DTMF and PHONE strategies follow the same rules
// FALL THROUGH
FALLTHROUGH_INTENDED ;
case STRATEGY_PHONE :
// Force use of only devices on primary output if:
@ -343,7 +344,7 @@ audio_devices_t Engine::getDeviceForStrategyInt(routing_strategy strategy,
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO ;
if ( device ) break ;
// if SCO device is requested but no SCO device is available, fall back to default case
// FALL THROUGH
FALLTHROUGH_INTENDED ;
default : // FORCE_NONE
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_HEARING_AID ;
@ -416,7 +417,7 @@ audio_devices_t Engine::getDeviceForStrategyInt(routing_strategy strategy,
outputDeviceTypesToIgnore ) ;
break ;
}
// FALL THROUGH
FALLTHROUGH_INTENDED ;
case STRATEGY_ENFORCED_AUDIBLE :
// strategy STRATEGY_ENFORCED_AUDIBLE uses same routing policy as STRATEGY_SONIFICATION
@ -466,7 +467,7 @@ audio_devices_t Engine::getDeviceForStrategyInt(routing_strategy strategy,
}
}
// The second device used for sonification is the same as the device used by media strategy
// FALL THROUGH
FALLTHROUGH_INTENDED ;
case STRATEGY_ACCESSIBILITY :
if ( strategy = = STRATEGY_ACCESSIBILITY ) {
@ -496,7 +497,7 @@ audio_devices_t Engine::getDeviceForStrategyInt(routing_strategy strategy,
}
}
// For other cases, STRATEGY_ACCESSIBILITY behaves like STRATEGY_MEDIA
// FALL THROUGH
FALLTHROUGH_INTENDED ;
// FIXME: STRATEGY_REROUTING follow STRATEGY_MEDIA for now
case STRATEGY_REROUTING :
@ -681,7 +682,7 @@ audio_devices_t Engine::getDeviceForInputSource(audio_source_t inputSource) cons
device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET ;
break ;
}
// FALL THROUGH
FALLTHROUGH_INTENDED ;
default : // FORCE_NONE
if ( availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET ) {