Merge "Prevent object of AudioEffect be deleted until construction finished"

gugelfrei
Treehugger Robot 6 years ago committed by Gerrit Code Review
commit 637ee654cf

@ -52,6 +52,7 @@ AudioEffect::AudioEffect(const effect_uuid_t *type,
)
: mStatus(NO_INIT), mOpPackageName(opPackageName)
{
AutoMutex lock(mConstructLock);
mStatus = set(type, uuid, priority, cbf, user, sessionId, io);
}
@ -85,6 +86,7 @@ AudioEffect::AudioEffect(const char *typeStr,
}
}
AutoMutex lock(mConstructLock);
mStatus = set(pType, pUuid, priority, cbf, user, sessionId, io);
}

@ -414,6 +414,7 @@ protected:
effect_descriptor_t mDescriptor; // effect descriptor
int32_t mId; // system wide unique effect engine instance ID
Mutex mLock; // Mutex for mEnabled access
Mutex mConstructLock; // Mutex for integrality construction
String16 mOpPackageName; // The package name used for app op checks.
@ -440,12 +441,22 @@ private:
virtual void controlStatusChanged(bool controlGranted) {
sp<AudioEffect> effect = mEffect.promote();
if (effect != 0) {
{
// Got the mConstructLock means the construction of AudioEffect
// has finished, we should release the mConstructLock immediately.
AutoMutex lock(effect->mConstructLock);
}
effect->controlStatusChanged(controlGranted);
}
}
virtual void enableStatusChanged(bool enabled) {
sp<AudioEffect> effect = mEffect.promote();
if (effect != 0) {
{
// Got the mConstructLock means the construction of AudioEffect
// has finished, we should release the mConstructLock immediately.
AutoMutex lock(effect->mConstructLock);
}
effect->enableStatusChanged(enabled);
}
}
@ -456,6 +467,11 @@ private:
void *pReplyData) {
sp<AudioEffect> effect = mEffect.promote();
if (effect != 0) {
{
// Got the mConstructLock means the construction of AudioEffect
// has finished, we should release the mConstructLock immediately.
AutoMutex lock(effect->mConstructLock);
}
effect->commandExecuted(
cmdCode, cmdSize, pCmdData, replySize, pReplyData);
}
@ -465,6 +481,11 @@ private:
virtual void binderDied(const wp<IBinder>& /*who*/) {
sp<AudioEffect> effect = mEffect.promote();
if (effect != 0) {
{
// Got the mConstructLock means the construction of AudioEffect
// has finished, we should release the mConstructLock immediately.
AutoMutex lock(effect->mConstructLock);
}
effect->binderDied();
}
}

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