Merge "aaudio: free endpoint to prevent crashes" into rvc-dev

gugelfrei
TreeHugger Robot 4 years ago committed by Android (Google) Code Review
commit 6e89a07046

@ -32,19 +32,12 @@ using namespace aaudio;
#define RIDICULOUSLY_LARGE_FRAME_SIZE 4096
AudioEndpoint::AudioEndpoint()
: mUpCommandQueue(nullptr)
, mDataQueue(nullptr)
, mFreeRunning(false)
: mFreeRunning(false)
, mDataReadCounter(0)
, mDataWriteCounter(0)
{
}
AudioEndpoint::~AudioEndpoint() {
delete mDataQueue;
delete mUpCommandQueue;
}
// TODO Consider moving to a method in RingBufferDescriptor
static aaudio_result_t AudioEndpoint_validateQueueDescriptor(const char *type,
const RingBufferDescriptor *descriptor) {
@ -144,7 +137,7 @@ aaudio_result_t AudioEndpoint::configure(const EndpointDescriptor *pEndpointDesc
return AAUDIO_ERROR_INTERNAL;
}
mUpCommandQueue = new FifoBuffer(
mUpCommandQueue = std::make_unique<FifoBuffer>(
descriptor->bytesPerFrame,
descriptor->capacityInFrames,
descriptor->readCounterAddress,
@ -173,7 +166,7 @@ aaudio_result_t AudioEndpoint::configure(const EndpointDescriptor *pEndpointDesc
? &mDataWriteCounter
: descriptor->writeCounterAddress;
mDataQueue = new FifoBuffer(
mDataQueue = std::make_unique<FifoBuffer>(
descriptor->bytesPerFrame,
descriptor->capacityInFrames,
readCounterAddress,
@ -194,18 +187,15 @@ int32_t AudioEndpoint::getEmptyFramesAvailable(WrappingBuffer *wrappingBuffer) {
return mDataQueue->getEmptyRoomAvailable(wrappingBuffer);
}
int32_t AudioEndpoint::getEmptyFramesAvailable()
{
int32_t AudioEndpoint::getEmptyFramesAvailable() {
return mDataQueue->getEmptyFramesAvailable();
}
int32_t AudioEndpoint::getFullFramesAvailable(WrappingBuffer *wrappingBuffer)
{
int32_t AudioEndpoint::getFullFramesAvailable(WrappingBuffer *wrappingBuffer) {
return mDataQueue->getFullDataAvailable(wrappingBuffer);
}
int32_t AudioEndpoint::getFullFramesAvailable()
{
int32_t AudioEndpoint::getFullFramesAvailable() {
return mDataQueue->getFullFramesAvailable();
}
@ -217,29 +207,24 @@ void AudioEndpoint::advanceReadIndex(int32_t deltaFrames) {
mDataQueue->advanceReadIndex(deltaFrames);
}
void AudioEndpoint::setDataReadCounter(fifo_counter_t framesRead)
{
void AudioEndpoint::setDataReadCounter(fifo_counter_t framesRead) {
mDataQueue->setReadCounter(framesRead);
}
fifo_counter_t AudioEndpoint::getDataReadCounter()
{
fifo_counter_t AudioEndpoint::getDataReadCounter() const {
return mDataQueue->getReadCounter();
}
void AudioEndpoint::setDataWriteCounter(fifo_counter_t framesRead)
{
void AudioEndpoint::setDataWriteCounter(fifo_counter_t framesRead) {
mDataQueue->setWriteCounter(framesRead);
}
fifo_counter_t AudioEndpoint::getDataWriteCounter()
{
fifo_counter_t AudioEndpoint::getDataWriteCounter() const {
return mDataQueue->getWriteCounter();
}
int32_t AudioEndpoint::setBufferSizeInFrames(int32_t requestedFrames,
int32_t *actualFrames)
{
int32_t *actualFrames) {
if (requestedFrames < ENDPOINT_DATA_QUEUE_SIZE_MIN) {
requestedFrames = ENDPOINT_DATA_QUEUE_SIZE_MIN;
}
@ -248,19 +233,17 @@ int32_t AudioEndpoint::setBufferSizeInFrames(int32_t requestedFrames,
return AAUDIO_OK;
}
int32_t AudioEndpoint::getBufferSizeInFrames() const
{
int32_t AudioEndpoint::getBufferSizeInFrames() const {
return mDataQueue->getThreshold();
}
int32_t AudioEndpoint::getBufferCapacityInFrames() const
{
int32_t AudioEndpoint::getBufferCapacityInFrames() const {
return (int32_t)mDataQueue->getBufferCapacityInFrames();
}
void AudioEndpoint::dump() const {
ALOGD("data readCounter = %lld", (long long) mDataQueue->getReadCounter());
ALOGD("data writeCounter = %lld", (long long) mDataQueue->getWriteCounter());
ALOGD("data readCounter = %lld", (long long) getDataReadCounter());
ALOGD("data writeCounter = %lld", (long long) getDataWriteCounter());
}
void AudioEndpoint::eraseDataMemory() {

@ -35,7 +35,6 @@ class AudioEndpoint {
public:
AudioEndpoint();
virtual ~AudioEndpoint();
/**
* Configure based on the EndPointDescriptor_t.
@ -67,11 +66,11 @@ public:
*/
void setDataReadCounter(android::fifo_counter_t framesRead);
android::fifo_counter_t getDataReadCounter();
android::fifo_counter_t getDataReadCounter() const;
void setDataWriteCounter(android::fifo_counter_t framesWritten);
android::fifo_counter_t getDataWriteCounter();
android::fifo_counter_t getDataWriteCounter() const;
/**
* The result is not valid until after configure() is called.
@ -94,8 +93,8 @@ public:
void dump() const;
private:
android::FifoBuffer *mUpCommandQueue;
android::FifoBuffer *mDataQueue;
std::unique_ptr<android::FifoBuffer> mUpCommandQueue;
std::unique_ptr<android::FifoBuffer> mDataQueue;
bool mFreeRunning;
android::fifo_counter_t mDataReadCounter; // only used if free-running
android::fifo_counter_t mDataWriteCounter; // only used if free-running

@ -58,7 +58,6 @@ using namespace aaudio;
AudioStreamInternal::AudioStreamInternal(AAudioServiceInterface &serviceInterface, bool inService)
: AudioStream()
, mClockModel()
, mAudioEndpoint()
, mServiceStreamHandle(AAUDIO_HANDLE_INVALID)
, mInService(inService)
, mServiceInterface(serviceInterface)
@ -74,7 +73,6 @@ AudioStreamInternal::~AudioStreamInternal() {
aaudio_result_t AudioStreamInternal::open(const AudioStreamBuilder &builder) {
aaudio_result_t result = AAUDIO_OK;
int32_t capacity;
int32_t framesPerBurst;
int32_t framesPerHardwareBurst;
AAudioStreamRequest request;
@ -173,7 +171,8 @@ aaudio_result_t AudioStreamInternal::open(const AudioStreamBuilder &builder) {
}
// Configure endpoint based on descriptor.
result = mAudioEndpoint.configure(&mEndpointDescriptor, getDirection());
mAudioEndpoint = std::make_unique<AudioEndpoint>();
result = mAudioEndpoint->configure(&mEndpointDescriptor, getDirection());
if (result != AAUDIO_OK) {
goto error;
}
@ -201,9 +200,10 @@ aaudio_result_t AudioStreamInternal::open(const AudioStreamBuilder &builder) {
}
mFramesPerBurst = framesPerBurst; // only save good value
capacity = mEndpointDescriptor.dataQueueDescriptor.capacityInFrames;
if (capacity < mFramesPerBurst || capacity > MAX_BUFFER_CAPACITY_IN_FRAMES) {
ALOGE("%s - bufferCapacity out of range = %d", __func__, capacity);
mBufferCapacityInFrames = mEndpointDescriptor.dataQueueDescriptor.capacityInFrames;
if (mBufferCapacityInFrames < mFramesPerBurst
|| mBufferCapacityInFrames > MAX_BUFFER_CAPACITY_IN_FRAMES) {
ALOGE("%s - bufferCapacity out of range = %d", __func__, mBufferCapacityInFrames);
result = AAUDIO_ERROR_OUT_OF_RANGE;
goto error;
}
@ -239,7 +239,7 @@ aaudio_result_t AudioStreamInternal::open(const AudioStreamBuilder &builder) {
// You can use this offset to reduce glitching.
// You can also use this offset to force glitching. By iterating over multiple
// values you can reveal the distribution of the hardware timing jitter.
if (mAudioEndpoint.isFreeRunning()) { // MMAP?
if (mAudioEndpoint->isFreeRunning()) { // MMAP?
int32_t offsetMicros = (getDirection() == AAUDIO_DIRECTION_OUTPUT)
? AAudioProperty_getOutputMMapOffsetMicros()
: AAudioProperty_getInputMMapOffsetMicros();
@ -251,7 +251,7 @@ aaudio_result_t AudioStreamInternal::open(const AudioStreamBuilder &builder) {
mTimeOffsetNanos = offsetMicros * AAUDIO_NANOS_PER_MICROSECOND;
}
setBufferSize(capacity / 2); // Default buffer size to match Q
setBufferSize(mBufferCapacityInFrames / 2); // Default buffer size to match Q
setState(AAUDIO_STREAM_STATE_OPEN);
@ -280,6 +280,11 @@ aaudio_result_t AudioStreamInternal::release_l() {
mServiceInterface.closeStream(serviceStreamHandle);
mCallbackBuffer.reset();
// Update local frame counters so we can query them after releasing the endpoint.
getFramesRead();
getFramesWritten();
mAudioEndpoint.reset();
result = mEndPointParcelable.close();
aaudio_result_t result2 = AudioStream::release_l();
return (result != AAUDIO_OK) ? result : result2;
@ -538,7 +543,7 @@ aaudio_result_t AudioStreamInternal::onEventFromServer(AAudioServiceMessage *mes
case AAUDIO_SERVICE_EVENT_DISCONNECTED:
// Prevent hardware from looping on old data and making buzzing sounds.
if (getDirection() == AAUDIO_DIRECTION_OUTPUT) {
mAudioEndpoint.eraseDataMemory();
mAudioEndpoint->eraseDataMemory();
}
result = AAUDIO_ERROR_DISCONNECTED;
setState(AAUDIO_STREAM_STATE_DISCONNECTED);
@ -564,7 +569,10 @@ aaudio_result_t AudioStreamInternal::drainTimestampsFromService() {
while (result == AAUDIO_OK) {
AAudioServiceMessage message;
if (mAudioEndpoint.readUpCommand(&message) != 1) {
if (!mAudioEndpoint) {
break;
}
if (mAudioEndpoint->readUpCommand(&message) != 1) {
break; // no command this time, no problem
}
switch (message.what) {
@ -592,7 +600,10 @@ aaudio_result_t AudioStreamInternal::processCommands() {
while (result == AAUDIO_OK) {
AAudioServiceMessage message;
if (mAudioEndpoint.readUpCommand(&message) != 1) {
if (!mAudioEndpoint) {
break;
}
if (mAudioEndpoint->readUpCommand(&message) != 1) {
break; // no command this time, no problem
}
switch (message.what) {
@ -625,7 +636,7 @@ aaudio_result_t AudioStreamInternal::processData(void *buffer, int32_t numFrames
const char * fifoName = "aaRdy";
ATRACE_BEGIN(traceName);
if (ATRACE_ENABLED()) {
int32_t fullFrames = mAudioEndpoint.getFullFramesAvailable();
int32_t fullFrames = mAudioEndpoint->getFullFramesAvailable();
ATRACE_INT(fifoName, fullFrames);
}
@ -654,7 +665,7 @@ aaudio_result_t AudioStreamInternal::processData(void *buffer, int32_t numFrames
if (timeoutNanoseconds == 0) {
break; // don't block
} else if (wakeTimeNanos != 0) {
if (!mAudioEndpoint.isFreeRunning()) {
if (!mAudioEndpoint->isFreeRunning()) {
// If there is software on the other end of the FIFO then it may get delayed.
// So wake up just a little after we expect it to be ready.
wakeTimeNanos += mWakeupDelayNanos;
@ -679,12 +690,12 @@ aaudio_result_t AudioStreamInternal::processData(void *buffer, int32_t numFrames
ALOGW("processData(): past deadline by %d micros",
(int)((wakeTimeNanos - deadlineNanos) / AAUDIO_NANOS_PER_MICROSECOND));
mClockModel.dump();
mAudioEndpoint.dump();
mAudioEndpoint->dump();
break;
}
if (ATRACE_ENABLED()) {
int32_t fullFrames = mAudioEndpoint.getFullFramesAvailable();
int32_t fullFrames = mAudioEndpoint->getFullFramesAvailable();
ATRACE_INT(fifoName, fullFrames);
int64_t sleepForNanos = wakeTimeNanos - currentTimeNanos;
ATRACE_INT("aaSlpNs", (int32_t)sleepForNanos);
@ -696,7 +707,7 @@ aaudio_result_t AudioStreamInternal::processData(void *buffer, int32_t numFrames
}
if (ATRACE_ENABLED()) {
int32_t fullFrames = mAudioEndpoint.getFullFramesAvailable();
int32_t fullFrames = mAudioEndpoint->getFullFramesAvailable();
ATRACE_INT(fifoName, fullFrames);
}
@ -730,11 +741,15 @@ aaudio_result_t AudioStreamInternal::setBufferSize(int32_t requestedFrames) {
adjustedFrames = std::min(maximumSize, adjustedFrames);
}
// Clip against the actual size from the endpoint.
int32_t actualFrames = 0;
mAudioEndpoint.setBufferSizeInFrames(maximumSize, &actualFrames);
// actualFrames should be <= actual maximum size of endpoint
adjustedFrames = std::min(actualFrames, adjustedFrames);
if (mAudioEndpoint) {
// Clip against the actual size from the endpoint.
int32_t actualFrames = 0;
// Set to maximum size so we can write extra data when ready in order to reduce glitches.
// The amount we keep in the buffer is controlled by mBufferSizeInFrames.
mAudioEndpoint->setBufferSizeInFrames(maximumSize, &actualFrames);
// actualFrames should be <= actual maximum size of endpoint
adjustedFrames = std::min(actualFrames, adjustedFrames);
}
mBufferSizeInFrames = adjustedFrames;
ALOGV("%s(%d) returns %d", __func__, requestedFrames, adjustedFrames);
@ -746,7 +761,7 @@ int32_t AudioStreamInternal::getBufferSize() const {
}
int32_t AudioStreamInternal::getBufferCapacity() const {
return mAudioEndpoint.getBufferCapacityInFrames();
return mBufferCapacityInFrames;
}
int32_t AudioStreamInternal::getFramesPerBurst() const {
@ -759,5 +774,5 @@ aaudio_result_t AudioStreamInternal::joinThread(void** returnArg) {
}
bool AudioStreamInternal::isClockModelInControl() const {
return isActive() && mAudioEndpoint.isFreeRunning() && mClockModel.isRunning();
return isActive() && mAudioEndpoint->isFreeRunning() && mClockModel.isRunning();
}

@ -155,7 +155,8 @@ protected:
IsochronousClockModel mClockModel; // timing model for chasing the HAL
AudioEndpoint mAudioEndpoint; // source for reads or sink for writes
std::unique_ptr<AudioEndpoint> mAudioEndpoint; // source for reads or sink for writes
aaudio_handle_t mServiceStreamHandle; // opaque handle returned from service
int32_t mFramesPerBurst = MIN_FRAMES_PER_BURST; // frames per HAL transfer
@ -178,6 +179,9 @@ protected:
float mStreamVolume = 1.0f;
int64_t mLastFramesWritten = 0;
int64_t mLastFramesRead = 0;
private:
/*
* Asynchronous write with data conversion.
@ -207,6 +211,8 @@ private:
int32_t mDeviceChannelCount = 0;
int32_t mBufferSizeInFrames = 0; // local threshold to control latency
int32_t mBufferCapacityInFrames = 0;
};

@ -42,8 +42,8 @@ AudioStreamInternalCapture::AudioStreamInternalCapture(AAudioServiceInterface &
AudioStreamInternalCapture::~AudioStreamInternalCapture() {}
void AudioStreamInternalCapture::advanceClientToMatchServerPosition() {
int64_t readCounter = mAudioEndpoint.getDataReadCounter();
int64_t writeCounter = mAudioEndpoint.getDataWriteCounter();
int64_t readCounter = mAudioEndpoint->getDataReadCounter();
int64_t writeCounter = mAudioEndpoint->getDataWriteCounter();
// Bump offset so caller does not see the retrograde motion in getFramesRead().
int64_t offset = readCounter - writeCounter;
@ -53,7 +53,7 @@ void AudioStreamInternalCapture::advanceClientToMatchServerPosition() {
// Force readCounter to match writeCounter.
// This is because we cannot change the write counter in the hardware.
mAudioEndpoint.setDataReadCounter(writeCounter);
mAudioEndpoint->setDataReadCounter(writeCounter);
}
// Write the data, block if needed and timeoutMillis > 0
@ -86,7 +86,7 @@ aaudio_result_t AudioStreamInternalCapture::processDataNow(void *buffer, int32_t
}
// If we have gotten this far then we have at least one timestamp from server.
if (mAudioEndpoint.isFreeRunning()) {
if (mAudioEndpoint->isFreeRunning()) {
//ALOGD("AudioStreamInternalCapture::processDataNow() - update remote counter");
// Update data queue based on the timing model.
// Jitter in the DSP can cause late writes to the FIFO.
@ -95,7 +95,7 @@ aaudio_result_t AudioStreamInternalCapture::processDataNow(void *buffer, int32_t
// that the DSP could have written the data.
int64_t estimatedRemoteCounter = mClockModel.convertLatestTimeToPosition(currentNanoTime);
// TODO refactor, maybe use setRemoteCounter()
mAudioEndpoint.setDataWriteCounter(estimatedRemoteCounter);
mAudioEndpoint->setDataWriteCounter(estimatedRemoteCounter);
}
// This code assumes that we have already received valid timestamps.
@ -108,8 +108,8 @@ aaudio_result_t AudioStreamInternalCapture::processDataNow(void *buffer, int32_t
// If the capture buffer is full beyond capacity then consider it an overrun.
// For shared streams, the xRunCount is passed up from the service.
if (mAudioEndpoint.isFreeRunning()
&& mAudioEndpoint.getFullFramesAvailable() > mAudioEndpoint.getBufferCapacityInFrames()) {
if (mAudioEndpoint->isFreeRunning()
&& mAudioEndpoint->getFullFramesAvailable() > mAudioEndpoint->getBufferCapacityInFrames()) {
mXRunCount++;
if (ATRACE_ENABLED()) {
ATRACE_INT("aaOverRuns", mXRunCount);
@ -143,7 +143,7 @@ aaudio_result_t AudioStreamInternalCapture::processDataNow(void *buffer, int32_t
// Calculate frame position based off of the readCounter because
// the writeCounter might have just advanced in the background,
// causing us to sleep until a later burst.
int64_t nextPosition = mAudioEndpoint.getDataReadCounter() + mFramesPerBurst;
int64_t nextPosition = mAudioEndpoint->getDataReadCounter() + mFramesPerBurst;
wakeTime = mClockModel.convertPositionToLatestTime(nextPosition);
}
break;
@ -166,7 +166,7 @@ aaudio_result_t AudioStreamInternalCapture::readNowWithConversion(void *buffer,
uint8_t *destination = (uint8_t *) buffer;
int32_t framesLeft = numFrames;
mAudioEndpoint.getFullFramesAvailable(&wrappingBuffer);
mAudioEndpoint->getFullFramesAvailable(&wrappingBuffer);
// Read data in one or two parts.
for (int partIndex = 0; framesLeft > 0 && partIndex < WrappingBuffer::SIZE; partIndex++) {
@ -208,26 +208,29 @@ aaudio_result_t AudioStreamInternalCapture::readNowWithConversion(void *buffer,
}
int32_t framesProcessed = numFrames - framesLeft;
mAudioEndpoint.advanceReadIndex(framesProcessed);
mAudioEndpoint->advanceReadIndex(framesProcessed);
//ALOGD("readNowWithConversion() returns %d", framesProcessed);
return framesProcessed;
}
int64_t AudioStreamInternalCapture::getFramesWritten() {
const int64_t framesWrittenHardware = isClockModelInControl()
? mClockModel.convertTimeToPosition(AudioClock::getNanoseconds())
: mAudioEndpoint.getDataWriteCounter();
// Add service offset and prevent retrograde motion.
mLastFramesWritten = std::max(mLastFramesWritten,
framesWrittenHardware + mFramesOffsetFromService);
if (mAudioEndpoint) {
const int64_t framesWrittenHardware = isClockModelInControl()
? mClockModel.convertTimeToPosition(AudioClock::getNanoseconds())
: mAudioEndpoint->getDataWriteCounter();
// Add service offset and prevent retrograde motion.
mLastFramesWritten = std::max(mLastFramesWritten,
framesWrittenHardware + mFramesOffsetFromService);
}
return mLastFramesWritten;
}
int64_t AudioStreamInternalCapture::getFramesRead() {
int64_t frames = mAudioEndpoint.getDataReadCounter() + mFramesOffsetFromService;
//ALOGD("getFramesRead() returns %lld", (long long)frames);
return frames;
if (mAudioEndpoint) {
mLastFramesRead = mAudioEndpoint->getDataReadCounter() + mFramesOffsetFromService;
}
return mLastFramesRead;
}
// Read data from the stream and pass it to the callback for processing.

@ -68,8 +68,6 @@ private:
* @return frames written or negative error
*/
aaudio_result_t readNowWithConversion(void *buffer, int32_t numFrames);
int64_t mLastFramesWritten = 0; // used to prevent retrograde motion
};
} /* namespace aaudio */

@ -87,8 +87,8 @@ aaudio_result_t AudioStreamInternalPlay::requestFlush() {
}
void AudioStreamInternalPlay::advanceClientToMatchServerPosition() {
int64_t readCounter = mAudioEndpoint.getDataReadCounter();
int64_t writeCounter = mAudioEndpoint.getDataWriteCounter();
int64_t readCounter = mAudioEndpoint->getDataReadCounter();
int64_t writeCounter = mAudioEndpoint->getDataWriteCounter();
// Bump offset so caller does not see the retrograde motion in getFramesRead().
int64_t offset = writeCounter - readCounter;
@ -98,7 +98,7 @@ void AudioStreamInternalPlay::advanceClientToMatchServerPosition() {
// Force writeCounter to match readCounter.
// This is because we cannot change the read counter in the hardware.
mAudioEndpoint.setDataWriteCounter(readCounter);
mAudioEndpoint->setDataWriteCounter(readCounter);
}
void AudioStreamInternalPlay::onFlushFromServer() {
@ -135,11 +135,11 @@ aaudio_result_t AudioStreamInternalPlay::processDataNow(void *buffer, int32_t nu
// If we have gotten this far then we have at least one timestamp from server.
// If a DMA channel or DSP is reading the other end then we have to update the readCounter.
if (mAudioEndpoint.isFreeRunning()) {
if (mAudioEndpoint->isFreeRunning()) {
// Update data queue based on the timing model.
int64_t estimatedReadCounter = mClockModel.convertTimeToPosition(currentNanoTime);
// ALOGD("AudioStreamInternal::processDataNow() - estimatedReadCounter = %d", (int)estimatedReadCounter);
mAudioEndpoint.setDataReadCounter(estimatedReadCounter);
mAudioEndpoint->setDataReadCounter(estimatedReadCounter);
}
if (mNeedCatchUp.isRequested()) {
@ -151,7 +151,7 @@ aaudio_result_t AudioStreamInternalPlay::processDataNow(void *buffer, int32_t nu
// If the read index passed the write index then consider it an underrun.
// For shared streams, the xRunCount is passed up from the service.
if (mAudioEndpoint.isFreeRunning() && mAudioEndpoint.getFullFramesAvailable() < 0) {
if (mAudioEndpoint->isFreeRunning() && mAudioEndpoint->getFullFramesAvailable() < 0) {
mXRunCount++;
if (ATRACE_ENABLED()) {
ATRACE_INT("aaUnderRuns", mXRunCount);
@ -170,7 +170,7 @@ aaudio_result_t AudioStreamInternalPlay::processDataNow(void *buffer, int32_t nu
// Sleep if there is too much data in the buffer.
// Calculate an ideal time to wake up.
if (wakeTimePtr != nullptr
&& (mAudioEndpoint.getFullFramesAvailable() >= getBufferSize())) {
&& (mAudioEndpoint->getFullFramesAvailable() >= getBufferSize())) {
// By default wake up a few milliseconds from now. // TODO review
int64_t wakeTime = currentNanoTime + (1 * AAUDIO_NANOS_PER_MILLISECOND);
aaudio_stream_state_t state = getState();
@ -188,7 +188,7 @@ aaudio_result_t AudioStreamInternalPlay::processDataNow(void *buffer, int32_t nu
{
// Sleep until the readCounter catches up and we only have
// the getBufferSize() frames of data sitting in the buffer.
int64_t nextReadPosition = mAudioEndpoint.getDataWriteCounter() - getBufferSize();
int64_t nextReadPosition = mAudioEndpoint->getDataWriteCounter() - getBufferSize();
wakeTime = mClockModel.convertPositionToTime(nextReadPosition);
}
break;
@ -210,7 +210,7 @@ aaudio_result_t AudioStreamInternalPlay::writeNowWithConversion(const void *buff
uint8_t *byteBuffer = (uint8_t *) buffer;
int32_t framesLeft = numFrames;
mAudioEndpoint.getEmptyFramesAvailable(&wrappingBuffer);
mAudioEndpoint->getEmptyFramesAvailable(&wrappingBuffer);
// Write data in one or two parts.
int partIndex = 0;
@ -236,24 +236,28 @@ aaudio_result_t AudioStreamInternalPlay::writeNowWithConversion(const void *buff
partIndex++;
}
int32_t framesWritten = numFrames - framesLeft;
mAudioEndpoint.advanceWriteIndex(framesWritten);
mAudioEndpoint->advanceWriteIndex(framesWritten);
return framesWritten;
}
int64_t AudioStreamInternalPlay::getFramesRead() {
const int64_t framesReadHardware = isClockModelInControl()
? mClockModel.convertTimeToPosition(AudioClock::getNanoseconds())
: mAudioEndpoint.getDataReadCounter();
// Add service offset and prevent retrograde motion.
mLastFramesRead = std::max(mLastFramesRead, framesReadHardware + mFramesOffsetFromService);
if (mAudioEndpoint) {
const int64_t framesReadHardware = isClockModelInControl()
? mClockModel.convertTimeToPosition(AudioClock::getNanoseconds())
: mAudioEndpoint->getDataReadCounter();
// Add service offset and prevent retrograde motion.
mLastFramesRead = std::max(mLastFramesRead, framesReadHardware + mFramesOffsetFromService);
}
return mLastFramesRead;
}
int64_t AudioStreamInternalPlay::getFramesWritten() {
const int64_t framesWritten = mAudioEndpoint.getDataWriteCounter()
+ mFramesOffsetFromService;
return framesWritten;
if (mAudioEndpoint) {
mLastFramesWritten = mAudioEndpoint->getDataWriteCounter()
+ mFramesOffsetFromService;
}
return mLastFramesWritten;
}

@ -92,8 +92,6 @@ private:
aaudio_result_t writeNowWithConversion(const void *buffer,
int32_t numFrames);
int64_t mLastFramesRead = 0; // used to prevent retrograde motion
AAudioFlowGraph mFlowGraph;
};

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