Merge "nuplayer: wait for sync point at renderer flush"

gugelfrei
TreeHugger Robot 5 years ago committed by Android (Google) Code Review
commit 6fd72fbf18

@ -33,6 +33,7 @@
#include <media/stagefright/Utils.h>
#include <media/stagefright/VideoFrameScheduler.h>
#include <media/MediaCodecBuffer.h>
#include <utils/SystemClock.h>
#include <inttypes.h>
@ -156,6 +157,7 @@ NuPlayer::Renderer::Renderer(
CHECK(mediaClock != NULL);
mPlaybackRate = mPlaybackSettings.mSpeed;
mMediaClock->setPlaybackRate(mPlaybackRate);
(void)mSyncFlag.test_and_set();
}
NuPlayer::Renderer::~Renderer() {
@ -326,9 +328,27 @@ void NuPlayer::Renderer::flush(bool audio, bool notifyComplete) {
mSyncQueues = false;
}
// Wait until the current job in the message queue is done, to make sure
// buffer processing from the old generation is finished. After the current
// job is finished, access to buffers are protected by generation.
Mutex::Autolock syncLock(mSyncLock);
int64_t syncCount = mSyncCount;
mSyncFlag.clear();
// Make sure message queue is not empty after mSyncFlag is cleared.
sp<AMessage> msg = new AMessage(kWhatFlush, this);
msg->setInt32("audio", static_cast<int32_t>(audio));
msg->post();
int64_t uptimeMs = uptimeMillis();
while (mSyncCount == syncCount) {
(void)mSyncCondition.waitRelative(mSyncLock, ms2ns(1000));
if (uptimeMillis() - uptimeMs > 1000) {
ALOGW("flush(): no wake-up from sync point for 1s; stop waiting to "
"prevent being stuck indefinitely.");
break;
}
}
}
void NuPlayer::Renderer::signalTimeDiscontinuity() {
@ -781,6 +801,11 @@ void NuPlayer::Renderer::onMessageReceived(const sp<AMessage> &msg) {
TRESPASS();
break;
}
if (!mSyncFlag.test_and_set()) {
Mutex::Autolock syncLock(mSyncLock);
++mSyncCount;
mSyncCondition.broadcast();
}
}
void NuPlayer::Renderer::postDrainAudioQueue_l(int64_t delayUs) {

@ -18,6 +18,8 @@
#define NUPLAYER_RENDERER_H_
#include <atomic>
#include <media/AudioResamplerPublic.h>
#include <media/AVSyncSettings.h>
@ -220,6 +222,11 @@ private:
sp<AWakeLock> mWakeLock;
std::atomic_flag mSyncFlag = ATOMIC_FLAG_INIT;
Mutex mSyncLock;
Condition mSyncCondition;
int64_t mSyncCount{0};
status_t getCurrentPositionOnLooper(int64_t *mediaUs);
status_t getCurrentPositionOnLooper(
int64_t *mediaUs, int64_t nowUs, bool allowPastQueuedVideo = false);

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