* changes: aaudio: implement sessionId for effects aaudio test: test sessionID for effects aaudio: header for SessionId for effectsgugelfrei
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/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Test AAudio SessionId, which is used to associate Effects with a stream
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#include <stdio.h>
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#include <unistd.h>
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#include <aaudio/AAudio.h>
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#include <gtest/gtest.h>
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constexpr int64_t kNanosPerSecond = 1000000000;
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constexpr int kNumFrames = 256;
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constexpr int kChannelCount = 2;
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// Test AAUDIO_SESSION_ID_NONE default
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static void checkSessionIdNone(aaudio_performance_mode_t perfMode) {
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float *buffer = new float[kNumFrames * kChannelCount];
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AAudioStreamBuilder *aaudioBuilder = nullptr;
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AAudioStream *aaudioStream1 = nullptr;
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int32_t sessionId1 = 0;
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// Use an AAudioStreamBuilder to contain requested parameters.
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ASSERT_EQ(AAUDIO_OK, AAudio_createStreamBuilder(&aaudioBuilder));
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// Request stream properties.
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AAudioStreamBuilder_setPerformanceMode(aaudioBuilder, perfMode);
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// Create an AAudioStream using the Builder.
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ASSERT_EQ(AAUDIO_OK, AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream1));
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// Since we did not request or specify a SessionID, we should get NONE
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sessionId1 = AAudioStream_getSessionId(aaudioStream1);
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ASSERT_EQ(AAUDIO_SESSION_ID_NONE, sessionId1);
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ASSERT_EQ(AAUDIO_OK, AAudioStream_requestStart(aaudioStream1));
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ASSERT_EQ(kNumFrames, AAudioStream_write(aaudioStream1, buffer, kNumFrames, kNanosPerSecond));
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EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStop(aaudioStream1));
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EXPECT_EQ(AAUDIO_OK, AAudioStream_close(aaudioStream1));
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delete[] buffer;
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AAudioStreamBuilder_delete(aaudioBuilder);
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}
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TEST(test_session_id, aaudio_session_id_none_perfnone) {
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checkSessionIdNone(AAUDIO_PERFORMANCE_MODE_NONE);
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}
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TEST(test_session_id, aaudio_session_id_none_lowlat) {
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checkSessionIdNone(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
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}
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// Test AAUDIO_SESSION_ID_ALLOCATE
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static void checkSessionIdAllocate(aaudio_performance_mode_t perfMode,
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aaudio_direction_t direction) {
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float *buffer = new float[kNumFrames * kChannelCount];
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AAudioStreamBuilder *aaudioBuilder = nullptr;
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AAudioStream *aaudioStream1 = nullptr;
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int32_t sessionId1 = 0;
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AAudioStream *aaudioStream2 = nullptr;
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int32_t sessionId2 = 0;
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// Use an AAudioStreamBuilder to contain requested parameters.
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ASSERT_EQ(AAUDIO_OK, AAudio_createStreamBuilder(&aaudioBuilder));
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// Request stream properties.
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AAudioStreamBuilder_setPerformanceMode(aaudioBuilder, perfMode);
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// This stream could be input or output.
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AAudioStreamBuilder_setDirection(aaudioBuilder, direction);
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// Ask AAudio to allocate a Session ID.
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AAudioStreamBuilder_setSessionId(aaudioBuilder, AAUDIO_SESSION_ID_ALLOCATE);
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// Create an AAudioStream using the Builder.
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ASSERT_EQ(AAUDIO_OK, AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream1));
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// Get the allocated ID from the stream.
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sessionId1 = AAudioStream_getSessionId(aaudioStream1);
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ASSERT_LT(0, sessionId1); // Must be positive.
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ASSERT_EQ(AAUDIO_OK, AAudioStream_requestStart(aaudioStream1));
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if (direction == AAUDIO_DIRECTION_INPUT) {
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ASSERT_EQ(kNumFrames, AAudioStream_read(aaudioStream1,
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buffer, kNumFrames, kNanosPerSecond));
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} else {
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ASSERT_EQ(kNumFrames, AAudioStream_write(aaudioStream1,
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buffer, kNumFrames, kNanosPerSecond));
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}
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EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStop(aaudioStream1));
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// Now open a second stream using the same session ID. ==================
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AAudioStreamBuilder_setSessionId(aaudioBuilder, sessionId1);
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// Reverse direction for second stream.
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aaudio_direction_t otherDirection = (direction == AAUDIO_DIRECTION_OUTPUT)
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? AAUDIO_DIRECTION_INPUT
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: AAUDIO_DIRECTION_OUTPUT;
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AAudioStreamBuilder_setDirection(aaudioBuilder, otherDirection);
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// Create an AAudioStream using the Builder.
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ASSERT_EQ(AAUDIO_OK, AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream2));
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// Get the allocated ID from the stream.
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// It should match the ID that we set it to in the builder.
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sessionId2 = AAudioStream_getSessionId(aaudioStream2);
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ASSERT_EQ(sessionId1, sessionId2);
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ASSERT_EQ(AAUDIO_OK, AAudioStream_requestStart(aaudioStream2));
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if (otherDirection == AAUDIO_DIRECTION_INPUT) {
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ASSERT_EQ(kNumFrames, AAudioStream_read(aaudioStream2,
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buffer, kNumFrames, kNanosPerSecond));
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} else {
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ASSERT_EQ(kNumFrames, AAudioStream_write(aaudioStream2,
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buffer, kNumFrames, kNanosPerSecond));
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}
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EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStop(aaudioStream2));
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EXPECT_EQ(AAUDIO_OK, AAudioStream_close(aaudioStream2));
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EXPECT_EQ(AAUDIO_OK, AAudioStream_close(aaudioStream1));
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delete[] buffer;
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AAudioStreamBuilder_delete(aaudioBuilder);
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}
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TEST(test_session_id, aaudio_session_id_alloc_perfnone_in) {
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checkSessionIdAllocate(AAUDIO_PERFORMANCE_MODE_NONE, AAUDIO_DIRECTION_INPUT);
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}
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TEST(test_session_id, aaudio_session_id_alloc_perfnone_out) {
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checkSessionIdAllocate(AAUDIO_PERFORMANCE_MODE_NONE, AAUDIO_DIRECTION_OUTPUT);
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}
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TEST(test_session_id, aaudio_session_id_alloc_lowlat_in) {
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checkSessionIdAllocate(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY, AAUDIO_DIRECTION_INPUT);
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}
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TEST(test_session_id, aaudio_session_id_alloc_lowlat_out) {
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checkSessionIdAllocate(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY, AAUDIO_DIRECTION_OUTPUT);
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}
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