Camera: don't enable buffer manager for display/texture streams

These streams have their own buffer management logic.

Test: camera CTS tests
Bug: 130050659
Change-Id: I6943b10d48a2e78fc8626d20c3f6bcc3327c936c
gugelfrei
Yin-Chia Yeh 5 years ago
parent d3757001b9
commit b6578908df

@ -491,8 +491,11 @@ status_t Camera3OutputStream::configureConsumerQueueLocked() {
* sets the mBufferManager if device version is > HAL3.2, which guarantees that the buffer
* manager setup is skipped in below code. Note that HAL3.2 is also excluded here, as some
* HAL3.2 devices may not support the dynamic buffer registeration.
* Also Camera3BufferManager does not support display/texture streams as they have its own
* buffer management logic.
*/
if (mBufferManager != 0 && mSetId > CAMERA3_STREAM_SET_ID_INVALID) {
if (mBufferManager != 0 && mSetId > CAMERA3_STREAM_SET_ID_INVALID &&
!(isConsumedByHWComposer() || isConsumedByHWTexture())) {
uint64_t consumerUsage = 0;
getEndpointUsage(&consumerUsage);
StreamInfo streamInfo(

Loading…
Cancel
Save