Add the possibility to specify a target audio device when
creating an audio effect by passing its audio port handle
to createEffect API.
Bug: 136294538
Test: make
Change-Id: I32a6400278496653b4204175cd8a16d81f9724a0
ParsingResult::configPath is the path of the configuration file
used for the factory config parsing.
This path is used for an error log if the configuration file has errors.
The paths used to be a static string literals stored as char*
without lifecycle management.
When it was changed to dynamic strings, the code was not updated.
This patch changes it to a std::string.
Bug: 111261328
Test: flash and check effect works
Change-Id: Ia2022c794936f3f75793371cdde86c3047bb6c0a
Signed-off-by: Kevin Rocard <krocard@google.com>
audio.h and its dependencies (audio-effect.h, sound_trigger.h...)
used to be shared between system and vendor code.
This led to multiple problems:
1) Such sharing contradicts the Treble policy of
strict independence of framework and vendor code.
2) When audio.h was changed, every vendor needed to update
its code in the next release. This meant that audio*.h
headers were mostly changed in backward compatible manner.
Nevertheless, for P the HIDL interface and thus the audio.h
interface are changed in backward incompatible way.
(Some enum are becoming 64 bit long).
3) As the headers were common, some API used only by the framework
needed to be visible to the vendors (mostly enum values).
4) Treble policy is to support at least one previous HAL version
As a result the audio*.h headers are now duplicated,
one set for the framework, and one for the vendor.
Each set will evolve independently. After this split,
the framework-only APIs will be removed from the vendor headers
and vice versa.
The split is implements as such:
+ for system code
- NOT moving the libaudio_system_headers
Eg: system/audio.h and system/audio_effects/effect_equalizer.h
are still in system/media/audio
- the legacy audio HAL API that were in libhardware headers
are now in libaudiohal_legacy_headers
Eg: hardware/audio.h and hardware/audio_effect.h
are now in frameworks/av/media/libaudiohal/legacy/
+ for vendor code
- moving libaudio_system_headers and the legacy audio HAL API
that were in libhardware_headers in
android.hardware.audio.common.legacy@2.0
Note that those headers are now versioned, so migrating to a @4.0
HIDL HAL will mean changing the legacy dependency too.
Eg: system/audio.h, system/audio-effect.h, hardware/audio.h
are now in hardware/interfaces/audio/common/2.0/legacy
- the legacy audio effect HAL API that was in libaudioeffects
is now moved in android.hardware.audio.effect.legacy@2.0
Eg: audio_effects/effect*.h are now in
hardware/interfaces/audio/effect/2.0/legacy
- the legacy sound trigger HAL API that were in libhardware_headers
is now moved in android.hardware.soundtrigger.legacy@2.0
Eg: hardware/sound_trigger.h is now in
hardware/interfaces/audio/effect/2.0/legacy
libaudioutil being used by both system and vendor, had
to be renamed for system to libaudioutil_system.
Vendor libs that now depend on the audio.h of a specific
version and are not extensively referenced in non google code,
append @2.0 to their name.
Note that headers that are not expected to change in the 4.0 HAL are
left in all-versions folder to avoid duplication.
This is an implementation detail as the versioned libraries export
the all-versions headers.
Note that strict vendor-system separation is enforced by the
build-system. The system headers are not available for vendor
libs and vice-versa.
Note that this patch is split between numerous git repository (>10),
all the commits having the same Change-id for searchability.
Note that audio_policy.h is no longer exposed to vendors
as the legacy audio policy HAL API was never officially supported.
As a result the audiopolicy stub implementation has been removed.
Test: compile taimen-userdebug walleye-userdebug
sailfish-userdebug marlin-userdebug
gce_x86_phone-userdebug gce_x86_phone
full-eng aosp_arm aosp_x86-eng
Test: check that the emulator booted and played audio
Test: full QA on sailfish-userdebug and taimen-userdebug
Bug: 38184704
Change-Id: I950f4e0a55613d72e32eba31bd563cb5bafe2d1a
Signed-off-by: Kevin Rocard <krocard@google.com>
The effect framework only supports loading its config from /vendor/etc/.
As the audioeffects.conf supported to be loaded from /system and we want
to ease transition to xml,
As the audio policy config and the effect HW modules are can be loaded
from {"/odm/etc", "/vendor/etc", "/system/etc"},
Search for the audio effects xml config in /odm, then /vendor then
/vendor.
Bug: 38184704
Change-Id: I92a4e182fd16659eee2cf6481f8c2a646bf4f427
Test: media.audio_flinger dumpsys with config in /vendor and /system
are identical
Signed-off-by: Kevin Rocard <krocard@google.com>
Due to a error in code, effects loaded via libproxy were
not populated correctly when the new XML effects format
was used.
Bug: 37492580
Test: no "AudioFlinger could not create effect" error messages
when enabling effects in Play Music
Change-Id: I15b4f20060397662c98835cdf8af9fa198ea994f
When the vndk is enabled (BOARD_VNDK_VERSION=current),
vendor libraries must only link against vendor variants
in the build system. This also means that they receive
restricted sets of headers and that automatic global
headers are restricted.
Test: build libeffects with BOARD_VNDK_VERSION=current
Bug: 37342627
Change-Id: I95b4bc39eb98b5af4069ab64d81574a451c8131f
Help debugging effect config errors by printing the status of the
configuration file parsing.
Test: dumpsys media.audio_flinger |grep 'ffect configuration'
Change-Id: I08a0e7bc99755f978a0db2566ee8902abeb583ca
Signed-off-by: Kevin Rocard <krocard@google.com>
Compare the dump after parsing with the reference dump.
Test: This is it
Bug: 37492580
Change-Id: I7dbbe2754f182a0f5818bdf9010d89ac6f0498e2
Signed-off-by: Kevin Rocard <krocard@google.com>
For treble, files shared between vendor and system must have a schema.
As .conf did not support such feature, transition to an xml based
configuration file.
This new format has several changes:
- library path are now relative to the standard effect directories
- effect parameters are no longer supported (nobody used them)
Test: Check that the dumpsys is similar than with the legacy formal
Bug: 37492580
Change-Id: I01d79d016ec0bf52fbaf073f4452862214ab9344
Signed-off-by: Kevin Rocard <krocard@google.com>
In order to support a new configuration format, the effect factory
config loading code is removed from the main file and stored
in its dedicated translation unit.
As the code was mutating the effect factory global variables,
those variables have been moved to a third file.
This patch only contains function move, not functional change.
Test: check this patch does not change the effect factory dump
Bug: 37492580
Change-Id: Ia625f0456fda94f1fb97a1a2fc3472ba529fb9ae
Signed-off-by: Kevin Rocard <krocard@google.com>
The next patches will split EffectFactory.c in several files,
thus symbols with internal linkage (static) will be exposed to other
libraries.
To avoid that only export the symbols that are supposed to be public.
Test: Link and boot
Bug: 37492580
Change-Id: Ice2b11b0bc868591a1e17c658ecf26d82cffdaa4
Signed-off-by: Kevin Rocard <krocard@google.com>
Consider only the file name part of the library path specified in
audio_effects.conf and only if the path contains "/lib/soundfx" then
try all standard paths in the folowing order: /odm/.. /vendor/.. and /system/..
Bug: 38000861
Test: check effect libraries are loaded from /system/lib or /vendor/lib
Change-Id: Ib02ecb3a464a59e7b7babcd9405b8fe4dc074745
Also had to fix the location and symlink of them.
Test: works with BOARD_VNDK_VERSION := current
Bug: 33241851
Change-Id: Idcfe1eaaf7be10a183b69bafa07f035ab9ca1e4e
include/camera -> camera/include/camera
include/media/audiohal -> media/libaudiohal/include
include/media/AudioResampler*.h -> media/libaudioprocessing/include
include/media/Audio*.h,IAudio*.h,IEffect*.h,ToneGenerator.h -> media/libaudioclient/include
include/media/EffectsFactoryApi.h -> media/libeffects/include
include/media/stagefright -> media/libstagefright/include
include/media/nbaio -> media/libnbaio/include
include/media/<rest of files> -> media/libmedia/include
include/cpustats -> media/libcpustats/include/cpustats
Added symlinks from old location to new ones
Bug: 33241851
Test: VNDK linked modules will need to add explicit lib dep.
All other modules should compile the same
Change-Id: I0ecf754a2132640ae781a3cc31428fb8c0bd1669
uuids need to be unique, and things don't work properly when they're
not.
Also fix/enhance/extend the dumpEffectDescriptor() method, and
include a list of effects in audioflinger dumpsys.
Change-Id: I3dfbc5ed0f7272c7809e337f2929212ece047ee4
Setting the module path breaks multilib builds where there may
be two different module paths for 32-bit and 64-bit, and there
is no need to set it to the default.
Change-Id: I95d62b5573a0bb0ab6c97649041dfc4309cbc8b9
effect control interface calls to proxy and to
non sub-effect wrappers(eg., bundlewrapper) from audioflinger
Also, return NO_ERROR when CMD_OFFLOAD succeeds
Whenever there are parallel calls to proxy and non sub-effects wrappers,
some of the calls are not completed. This is due to deadlock arsing out
of Proxy waiting for the subeffect call to return and subeffect waiting
for proxy to release lock.
The call flow is changed to a cleaner and simple one - Proxy gets the
aeli(effect library info) of subeffects during the EffectGetSubEffects()
call. Therby, proxy will manage the sub effects by itself rather than
going through effects factory.
Signed-off-by: jpadmana <jayashree.r.padmanaban@intel.com>
Bug: 12424044
Change-Id: I16852222f1d0e94e433a19177729323a4bb1c090
audio_effects.conf - commented changes to illustrate the
addition of Proxy and sub effects to the conf file
Added an effectFactoryApi - EffectGetSubEffects for querying the
sub effect descriptors from the factory. This api is used by the Proxy
to get the sub effects
Added functions and data structures in factory code for
loading the sub effects
gSubEffectList - has the Proxies and their corresponding sub effects
- addSubEffect() - reads a sub effect node and adds to the gSubEffectList
- findSubEffect() - searches through the gSubEffectList to find a SubEffect
Bug: 8174034.
Change-Id: Id7f6aa67c41db370d32beaf43a979ba4ac925928
Signed-off-by: jpadmana <jayashree.r.padmanaban@intel.com>
audio_effects.conf - commented changes to illustrate the
addition of Proxy and sub effects to the conf file
Added an effectFactoryApi - EffectGetSubEffects for querying the
sub effect descriptors from the factory. This api is used by the Proxy
to get the sub effects
Added functions and data structures in factory code for
loading the sub effects
gSubEffectList - has the Proxies and their corresponding sub effects
- addSubEffect() - reads a sub effect node and adds to the gSubEffectList
- findSubEffect() - searches through the gSubEffectList to find a SubEffect
Bug: 8174034.
Change-Id: I25b0c62b2ad523a52337128b51469e628209ea3e
Signed-off-by: jpadmana <rpadmanaban.jayashree@gmail.com>
Audio effect framework is extended to suport effects on
output and input audio path.
AudioFlinger: Support for audio effects and effect chains is
moved from PlaybackThread class to ThreadBase class so that
RecordThread can manage effects.
Effects of type pre processing are allowed on record thread
only. When a pre processing is enabled, the effect interface handle is
passed down to the input stream so that the audio HAL can call the
process function. The record thread loop calls the effect chain process
function that will only manage the effect state and commands and skip the
process function.
AudioRecord: The audio session is allocated before calling getInput() into
audio policy serice so that the session is known before the input theead is
created and pre processings can be created on the correct session.
AudioPolicyService: default pre processing for a given input source are
loaded from audio_effects.conf file.
When an input is created, corresponding effects are created and enabled.
Change-Id: Id17119e0979b4dcf189b5c7957fec30dc3478790
Added function to audio effect interface for processing of
a reverse stream.
This is necessary for audio pre processes like echo cancellation.
Change-Id: I6e12d79dbbed6376acdfc79304b8c0ab3f705eae
commit 0fb66c2 introduced a bug in EffectCreate() that prevents detection
of problems reported by the engine library upon effect creation.
Change-Id: I5bd2d42505ac29ab4a5768fd7f0c2ced135cf3e3
Moved and renamed media/EffectApi.h to hardware/audio_effect.h
Modified the effect library API to expose a library info structure
containing an interface functions table.
Also removed enums for audio channels, audio format and devices
from effect API and use values from system/audio.h instead.
Modified effects factory to support new library interface format and
load libraries and efffects listed in audio_effects.conf file.
The file audio_effects.conf is first loaded from /vendor/etc and
then from /system/etc/audio_effects.conf if not found.
Modified existing effect libraries to implement the new library interface.
Change-Id: Ie52351e071b6d352fa2fbc06c3846686f8c45df9
The type of the cmd, cmdSize and *pReplySize parameters of the effect control interface command()
function have been modified from int to uint32_t. This is more consistent with their role.
Change-Id: I84d289fc262d6753747910f06f485597dfee6591
Added methods for audio effects management by audio policy manager.
- control of total CPU load and memory used by effect engines
- selection of output stream for global effects
- added audio session id in parameter list for startOutput() and stopOutput().
this is not used in default audio policy manager implementation.
Modifications of audio effect framework in AudioFlinger to allow moving and reconfiguring
effect engines from one output mixer thread to another when audio tracks in the same session
are moved or when requested by audio policy manager.
Also fixed mutex deadlock problem with effect chains locks.
Change-Id: Ida43484b06e9b890d6b9e53c13958d042720ebdb
This CL contains the first open sourceable version of the audio effect library from NXP software.
The effects implemented are:
- Bass boost
- Virtualizer (stereo widening)
- Equalizer
- Spectrum analyzer
Source file for the effect engines are located under libeffects/lvm/lib
The wrapper implementing the interface with the audio effect framework in under libeffects/lvm/wrapper
The code of other effect libraries has also been reorganized fo clarity:
- the effect factory is now under libeffects/factory
- the test equalizer and reverb effects are under libeffect/testlibs
- the visualizer is under libeffects/virtualizer
Change-Id: I8d91e2181f81b89f8fc0c1e1e6bf552c5809b2eb