/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef AAUDIO_SERVICE_ENDPOINT_PLAY_H #define AAUDIO_SERVICE_ENDPOINT_PLAY_H #include #include #include #include #include "client/AudioStreamInternal.h" #include "client/AudioStreamInternalPlay.h" #include "binding/AAudioServiceMessage.h" #include "AAudioServiceEndpointShared.h" #include "AAudioServiceStreamShared.h" #include "AAudioServiceStreamMMAP.h" #include "AAudioMixer.h" #include "AAudioService.h" namespace aaudio { /** * Contains a mixer and a stream for writing the result of the mix. */ class AAudioServiceEndpointPlay : public AAudioServiceEndpointShared { public: explicit AAudioServiceEndpointPlay(android::AAudioService &audioService); aaudio_result_t open(const aaudio::AAudioStreamRequest &request) override; void *callbackLoop() override; private: AudioStreamInternalPlay mStreamInternalPlay; // for playing output of mixer bool mLatencyTuningEnabled = false; // TODO implement tuning AAudioMixer mMixer; // }; } /* namespace aaudio */ #endif //AAUDIO_SERVICE_ENDPOINT_PLAY_H