/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_ACCESSOR_H #define ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_ACCESSOR_H #include #include #include #include #include #include "BufferStatus.h" #include namespace android { namespace hardware { namespace media { namespace bufferpool { namespace V2_0 { namespace implementation { using ::android::hardware::hidl_array; using ::android::hardware::hidl_memory; using ::android::hardware::hidl_string; using ::android::hardware::hidl_vec; using ::android::hardware::Return; using ::android::hardware::Void; using ::android::sp; struct Accessor; struct Connection; /** * Receives death notifications from remote connections. * On death notifications, the connections are closed and used resources * are released. */ struct ConnectionDeathRecipient : public hardware::hidl_death_recipient { /** * Registers a newly connected connection from remote processes. */ void add(int64_t connectionId, const sp &accessor); /** * Removes a connection. */ void remove(int64_t connectionId); void addCookieToConnection(uint64_t cookie, int64_t connectionId); virtual void serviceDied( uint64_t /* cookie */, const wp<::android::hidl::base::V1_0::IBase>& /* who */ ) override; private: std::mutex mLock; std::map> mCookieToConnections; std::map mConnectionToCookie; std::map> mAccessors; }; /** * A buffer pool accessor which enables a buffer pool to communicate with buffer * pool clients. 1:1 correspondense holds between a buffer pool and an accessor. */ struct Accessor : public IAccessor { // Methods from ::android::hardware::media::bufferpool::V2_0::IAccessor follow. Return connect(const sp<::android::hardware::media::bufferpool::V2_0::IObserver>& observer, connect_cb _hidl_cb) override; /** * Creates a buffer pool accessor which uses the specified allocator. * * @param allocator buffer allocator. */ explicit Accessor(const std::shared_ptr &allocator); /** Destructs a buffer pool accessor. */ ~Accessor(); /** Returns whether the accessor is valid. */ bool isValid(); /** Invalidates all buffers which are owned by bufferpool */ ResultStatus flush(); /** Allocates a buffer from a buffer pool. * * @param connectionId the connection id of the client. * @param params the allocation parameters. * @param bufferId the id of the allocated buffer. * @param handle the native handle of the allocated buffer. * * @return OK when a buffer is successfully allocated. * NO_MEMORY when there is no memory. * CRITICAL_ERROR otherwise. */ ResultStatus allocate( ConnectionId connectionId, const std::vector& params, BufferId *bufferId, const native_handle_t** handle); /** * Fetches a buffer for the specified transaction. * * @param connectionId the id of receiving connection(client). * @param transactionId the id of the transfer transaction. * @param bufferId the id of the buffer to be fetched. * @param handle the native handle of the fetched buffer. * * @return OK when a buffer is successfully fetched. * NO_MEMORY when there is no memory. * CRITICAL_ERROR otherwise. */ ResultStatus fetch( ConnectionId connectionId, TransactionId transactionId, BufferId bufferId, const native_handle_t** handle); /** * Makes a connection to the buffer pool. The buffer pool client uses the * created connection in order to communicate with the buffer pool. An * FMQ for buffer status message is also created for the client. * * @param observer client observer for buffer invalidation * @param local true when a connection request comes from local process, * false otherwise. * @param connection created connection * @param pConnectionId the id of the created connection * @param pMsgId the id of the recent buffer pool message * @param statusDescPtr FMQ descriptor for shared buffer status message * queue between a buffer pool and the client. * @param invDescPtr FMQ descriptor for buffer invalidation message * queue from a buffer pool to the client. * * @return OK when a connection is successfully made. * NO_MEMORY when there is no memory. * CRITICAL_ERROR otherwise. */ ResultStatus connect( const sp& observer, bool local, sp *connection, ConnectionId *pConnectionId, uint32_t *pMsgId, const StatusDescriptor** statusDescPtr, const InvalidationDescriptor** invDescPtr); /** * Closes the specified connection to the client. * * @param connectionId the id of the connection. * * @return OK when the connection is closed. * CRITICAL_ERROR otherwise. */ ResultStatus close(ConnectionId connectionId); /** * Processes pending buffer status messages and perfoms periodic cache * cleaning. * * @param clearCache if clearCache is true, it frees all buffers waiting * to be recycled. */ void cleanUp(bool clearCache); /** * Gets a hidl_death_recipient for remote connection death. */ static sp getConnectionDeathRecipient(); static void createInvalidator(); static void createEvictor(); private: class Impl; std::shared_ptr mImpl; }; } // namespace implementation } // namespace V2_0 } // namespace bufferpool } // namespace media } // namespace hardware } // namespace android #endif // ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_ACCESSOR_H