/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_CONNECTION_H #define ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_CONNECTION_H #include #include #include #include #include "Accessor.h" namespace android { namespace hardware { namespace media { namespace bufferpool { namespace V2_0 { namespace implementation { using ::android::hardware::hidl_array; using ::android::hardware::hidl_memory; using ::android::hardware::hidl_string; using ::android::hardware::hidl_vec; using ::android::hardware::media::bufferpool::V2_0::implementation::Accessor; using ::android::hardware::Return; using ::android::hardware::Void; using ::android::sp; struct Connection : public IConnection { // Methods from ::android::hardware::media::bufferpool::V2_0::IConnection follow. Return fetch(uint64_t transactionId, uint32_t bufferId, fetch_cb _hidl_cb) override; /** * Invalidates all buffers which are active and/or are ready to be recycled. */ ResultStatus flush(); /** * Allocates a buffer using the specified parameters. Recycles a buffer if * it is possible. The returned buffer can be transferred to other remote * clients(Connection). * * @param params allocation parameters. * @param bufferId Id of the allocated buffer. * @param handle native handle of the allocated buffer. * * @return OK if a buffer is successfully allocated. * NO_MEMORY when there is no memory. * CRITICAL_ERROR otherwise. */ ResultStatus allocate(const std::vector ¶ms, BufferId *bufferId, const native_handle_t **handle); /** * Processes pending buffer status messages and performs periodic cache cleaning * from bufferpool. * * @param clearCache if clearCache is true, bufferpool frees all buffers * waiting to be recycled. */ void cleanUp(bool clearCache); /** Destructs a connection. */ ~Connection(); /** Creates a connection. */ Connection(); /** * Initializes with the specified buffer pool and the connection id. * The connection id should be unique in the whole system. * * @param accessor the specified buffer pool. * @param connectionId Id. */ void initialize(const sp &accessor, ConnectionId connectionId); enum : uint32_t { SYNC_BUFFERID = UINT32_MAX, }; private: bool mInitialized; sp mAccessor; ConnectionId mConnectionId; }; } // namespace implementation } // namespace V2_0 } // namespace bufferpool } // namespace media } // namespace hardware } // namespace android #endif // ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_CONNECTION_H