/* * Copyright 2014,2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #define LOG_TAG "Camera3StreamSplitter" #define ATRACE_TAG ATRACE_TAG_CAMERA //#define LOG_NDEBUG 0 #include #include #include #include #include #include #include #include #include #include "Camera3StreamSplitter.h" namespace android { status_t Camera3StreamSplitter::connect(const std::unordered_map> &surfaces, uint64_t consumerUsage, uint64_t producerUsage, size_t halMaxBuffers, uint32_t width, uint32_t height, android::PixelFormat format, sp* consumer) { ATRACE_CALL(); if (consumer == nullptr) { SP_LOGE("%s: consumer pointer is NULL", __FUNCTION__); return BAD_VALUE; } Mutex::Autolock lock(mMutex); status_t res = OK; if (mOutputs.size() > 0 || mConsumer != nullptr) { SP_LOGE("%s: already connected", __FUNCTION__); return BAD_VALUE; } if (mBuffers.size() > 0) { SP_LOGE("%s: still has %zu pending buffers", __FUNCTION__, mBuffers.size()); return BAD_VALUE; } mMaxHalBuffers = halMaxBuffers; mConsumerName = getUniqueConsumerName(); // Add output surfaces. This has to be before creating internal buffer queue // in order to get max consumer side buffers. for (auto &it : surfaces) { if (it.second == nullptr) { SP_LOGE("%s: Fatal: surface is NULL", __FUNCTION__); return BAD_VALUE; } res = addOutputLocked(it.first, it.second); if (res != OK) { SP_LOGE("%s: Failed to add output surface: %s(%d)", __FUNCTION__, strerror(-res), res); return res; } } // Create BufferQueue for input BufferQueue::createBufferQueue(&mProducer, &mConsumer); // Allocate 1 extra buffer to handle the case where all buffers are detached // from input, and attached to the outputs. In this case, the input queue's // dequeueBuffer can still allocate 1 extra buffer before being blocked by // the output's attachBuffer(). mMaxConsumerBuffers++; mBufferItemConsumer = new BufferItemConsumer(mConsumer, consumerUsage, mMaxConsumerBuffers); if (mBufferItemConsumer == nullptr) { return NO_MEMORY; } mConsumer->setConsumerName(mConsumerName); *consumer = new Surface(mProducer); if (*consumer == nullptr) { return NO_MEMORY; } res = mProducer->setAsyncMode(true); if (res != OK) { SP_LOGE("%s: Failed to enable input queue async mode: %s(%d)", __FUNCTION__, strerror(-res), res); return res; } res = mConsumer->consumerConnect(this, /* controlledByApp */ false); mWidth = width; mHeight = height; mFormat = format; mProducerUsage = producerUsage; mAcquiredInputBuffers = 0; SP_LOGV("%s: connected", __FUNCTION__); return res; } status_t Camera3StreamSplitter::getOnFrameAvailableResult() { ATRACE_CALL(); return mOnFrameAvailableRes.load(); } void Camera3StreamSplitter::disconnect() { ATRACE_CALL(); Mutex::Autolock lock(mMutex); for (auto& notifier : mNotifiers) { sp producer = notifier.first; sp listener = notifier.second; IInterface::asBinder(producer)->unlinkToDeath(listener); } mNotifiers.clear(); for (auto& output : mOutputs) { if (output.second != nullptr) { output.second->disconnect(NATIVE_WINDOW_API_CAMERA); } } mOutputs.clear(); mOutputSlots.clear(); mConsumerBufferCount.clear(); if (mConsumer.get() != nullptr) { mConsumer->consumerDisconnect(); } if (mBuffers.size() > 0) { SP_LOGW("%zu buffers still being tracked", mBuffers.size()); mBuffers.clear(); } mMaxHalBuffers = 0; mMaxConsumerBuffers = 0; mAcquiredInputBuffers = 0; SP_LOGV("%s: Disconnected", __FUNCTION__); } Camera3StreamSplitter::Camera3StreamSplitter(bool useHalBufManager) : mUseHalBufManager(useHalBufManager) {} Camera3StreamSplitter::~Camera3StreamSplitter() { disconnect(); } status_t Camera3StreamSplitter::addOutput(size_t surfaceId, const sp& outputQueue) { ATRACE_CALL(); Mutex::Autolock lock(mMutex); status_t res = addOutputLocked(surfaceId, outputQueue); if (res != OK) { SP_LOGE("%s: addOutputLocked failed %d", __FUNCTION__, res); return res; } if (mMaxConsumerBuffers > mAcquiredInputBuffers) { res = mConsumer->setMaxAcquiredBufferCount(mMaxConsumerBuffers); } return res; } status_t Camera3StreamSplitter::addOutputLocked(size_t surfaceId, const sp& outputQueue) { ATRACE_CALL(); if (outputQueue == nullptr) { SP_LOGE("addOutput: outputQueue must not be NULL"); return BAD_VALUE; } if (mOutputs[surfaceId] != nullptr) { SP_LOGE("%s: surfaceId: %u already taken!", __FUNCTION__, (unsigned) surfaceId); return BAD_VALUE; } status_t res = native_window_set_buffers_dimensions(outputQueue.get(), mWidth, mHeight); if (res != NO_ERROR) { SP_LOGE("addOutput: failed to set buffer dimensions (%d)", res); return res; } res = native_window_set_buffers_format(outputQueue.get(), mFormat); if (res != OK) { ALOGE("%s: Unable to configure stream buffer format %#x for surfaceId %zu", __FUNCTION__, mFormat, surfaceId); return res; } sp gbp = outputQueue->getIGraphicBufferProducer(); // Connect to the buffer producer sp listener(new OutputListener(this, gbp)); IInterface::asBinder(gbp)->linkToDeath(listener); res = outputQueue->connect(NATIVE_WINDOW_API_CAMERA, listener); if (res != NO_ERROR) { SP_LOGE("addOutput: failed to connect (%d)", res); return res; } // Query consumer side buffer count, and update overall buffer count int maxConsumerBuffers = 0; res = static_cast(outputQueue.get())->query( outputQueue.get(), NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &maxConsumerBuffers); if (res != OK) { SP_LOGE("%s: Unable to query consumer undequeued buffer count" " for surface", __FUNCTION__); return res; } SP_LOGV("%s: Consumer wants %d buffers, Producer wants %zu", __FUNCTION__, maxConsumerBuffers, mMaxHalBuffers); // The output slot count requirement can change depending on the current amount // of outputs and incoming buffer consumption rate. To avoid any issues with // insufficient slots, set their count to the maximum supported. The output // surface buffer allocation is disabled so no real buffers will get allocated. size_t totalBufferCount = BufferQueue::NUM_BUFFER_SLOTS; res = native_window_set_buffer_count(outputQueue.get(), totalBufferCount); if (res != OK) { SP_LOGE("%s: Unable to set buffer count for surface %p", __FUNCTION__, outputQueue.get()); return res; } // Set dequeueBuffer/attachBuffer timeout if the consumer is not hw composer or hw texture. // We need skip these cases as timeout will disable the non-blocking (async) mode. uint64_t usage = 0; res = native_window_get_consumer_usage(static_cast(outputQueue.get()), &usage); if (!(usage & (GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_TEXTURE))) { nsecs_t timeout = mUseHalBufManager ? kHalBufMgrDequeueBufferTimeout : kNormalDequeueBufferTimeout; outputQueue->setDequeueTimeout(timeout); } res = gbp->allowAllocation(false); if (res != OK) { SP_LOGE("%s: Failed to turn off allocation for outputQueue", __FUNCTION__); return res; } // Add new entry into mOutputs mOutputs[surfaceId] = gbp; mConsumerBufferCount[surfaceId] = maxConsumerBuffers; if (mConsumerBufferCount[surfaceId] > mMaxHalBuffers) { SP_LOGW("%s: Consumer buffer count %zu larger than max. Hal buffers: %zu", __FUNCTION__, mConsumerBufferCount[surfaceId], mMaxHalBuffers); } mNotifiers[gbp] = listener; mOutputSlots[gbp] = std::make_unique(totalBufferCount); mMaxConsumerBuffers += maxConsumerBuffers; return NO_ERROR; } status_t Camera3StreamSplitter::removeOutput(size_t surfaceId) { ATRACE_CALL(); Mutex::Autolock lock(mMutex); status_t res = removeOutputLocked(surfaceId); if (res != OK) { SP_LOGE("%s: removeOutputLocked failed %d", __FUNCTION__, res); return res; } if (mAcquiredInputBuffers < mMaxConsumerBuffers) { res = mConsumer->setMaxAcquiredBufferCount(mMaxConsumerBuffers); if (res != OK) { SP_LOGE("%s: setMaxAcquiredBufferCount failed %d", __FUNCTION__, res); return res; } } return res; } status_t Camera3StreamSplitter::removeOutputLocked(size_t surfaceId) { if (mOutputs[surfaceId] == nullptr) { SP_LOGE("%s: output surface is not present!", __FUNCTION__); return BAD_VALUE; } sp gbp = mOutputs[surfaceId]; //Search and decrement the ref. count of any buffers that are //still attached to the removed surface. std::vector pendingBufferIds; auto& outputSlots = *mOutputSlots[gbp]; for (size_t i = 0; i < outputSlots.size(); i++) { if (outputSlots[i] != nullptr) { pendingBufferIds.push_back(outputSlots[i]->getId()); auto rc = gbp->detachBuffer(i); if (rc != NO_ERROR) { //Buffers that fail to detach here will be scheduled for detach in the //input buffer queue and the rest of the registered outputs instead. //This will help ensure that camera stops accessing buffers that still //can get referenced by the disconnected output. mDetachedBuffers.emplace(outputSlots[i]->getId()); } } } mOutputs[surfaceId] = nullptr; mOutputSlots[gbp] = nullptr; for (const auto &id : pendingBufferIds) { decrementBufRefCountLocked(id, surfaceId); } auto res = IInterface::asBinder(gbp)->unlinkToDeath(mNotifiers[gbp]); if (res != OK) { SP_LOGE("%s: Failed to unlink producer death listener: %d ", __FUNCTION__, res); return res; } res = gbp->disconnect(NATIVE_WINDOW_API_CAMERA); if (res != OK) { SP_LOGE("%s: Unable disconnect from producer interface: %d ", __FUNCTION__, res); return res; } mNotifiers[gbp] = nullptr; mMaxConsumerBuffers -= mConsumerBufferCount[surfaceId]; mConsumerBufferCount[surfaceId] = 0; return res; } status_t Camera3StreamSplitter::outputBufferLocked(const sp& output, const BufferItem& bufferItem, size_t surfaceId) { ATRACE_CALL(); status_t res; IGraphicBufferProducer::QueueBufferInput queueInput( bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp, bufferItem.mDataSpace, bufferItem.mCrop, static_cast(bufferItem.mScalingMode), bufferItem.mTransform, bufferItem.mFence); IGraphicBufferProducer::QueueBufferOutput queueOutput; uint64_t bufferId = bufferItem.mGraphicBuffer->getId(); const BufferTracker& tracker = *(mBuffers[bufferId]); int slot = getSlotForOutputLocked(output, tracker.getBuffer()); // In case the output BufferQueue has its own lock, if we hold splitter lock while calling // queueBuffer (which will try to acquire the output lock), the output could be holding its // own lock calling releaseBuffer (which will try to acquire the splitter lock), running into // circular lock situation. mMutex.unlock(); res = output->queueBuffer(slot, queueInput, &queueOutput); mMutex.lock(); SP_LOGV("%s: Queuing buffer to buffer queue %p slot %d returns %d", __FUNCTION__, output.get(), slot, res); //During buffer queue 'mMutex' is not held which makes the removal of //"output" possible. Check whether this is the case and return. if (mOutputSlots[output] == nullptr) { return res; } if (res != OK) { if (res != NO_INIT && res != DEAD_OBJECT) { SP_LOGE("Queuing buffer to output failed (%d)", res); } // If we just discovered that this output has been abandoned, note // that, increment the release count so that we still release this // buffer eventually, and move on to the next output onAbandonedLocked(); decrementBufRefCountLocked(bufferItem.mGraphicBuffer->getId(), surfaceId); return res; } // If the queued buffer replaces a pending buffer in the async // queue, no onBufferReleased is called by the buffer queue. // Proactively trigger the callback to avoid buffer loss. if (queueOutput.bufferReplaced) { onBufferReplacedLocked(output, surfaceId); } return res; } String8 Camera3StreamSplitter::getUniqueConsumerName() { static volatile int32_t counter = 0; return String8::format("Camera3StreamSplitter-%d", android_atomic_inc(&counter)); } status_t Camera3StreamSplitter::notifyBufferReleased(const sp& buffer) { ATRACE_CALL(); Mutex::Autolock lock(mMutex); uint64_t bufferId = buffer->getId(); std::unique_ptr tracker_ptr = std::move(mBuffers[bufferId]); mBuffers.erase(bufferId); return OK; } status_t Camera3StreamSplitter::attachBufferToOutputs(ANativeWindowBuffer* anb, const std::vector& surface_ids) { ATRACE_CALL(); status_t res = OK; Mutex::Autolock lock(mMutex); sp gb(static_cast(anb)); uint64_t bufferId = gb->getId(); // Initialize buffer tracker for this input buffer auto tracker = std::make_unique(gb, surface_ids); for (auto& surface_id : surface_ids) { sp& gbp = mOutputs[surface_id]; if (gbp.get() == nullptr) { //Output surface got likely removed by client. continue; } int slot = getSlotForOutputLocked(gbp, gb); if (slot != BufferItem::INVALID_BUFFER_SLOT) { //Buffer is already attached to this output surface. continue; } //Temporarly Unlock the mutex when trying to attachBuffer to the output //queue, because attachBuffer could block in case of a slow consumer. If //we block while holding the lock, onFrameAvailable and onBufferReleased //will block as well because they need to acquire the same lock. mMutex.unlock(); res = gbp->attachBuffer(&slot, gb); mMutex.lock(); if (res != OK) { SP_LOGE("%s: Cannot attachBuffer from GraphicBufferProducer %p: %s (%d)", __FUNCTION__, gbp.get(), strerror(-res), res); // TODO: might need to detach/cleanup the already attached buffers before return? return res; } if ((slot < 0) || (slot > BufferQueue::NUM_BUFFER_SLOTS)) { SP_LOGE("%s: Slot received %d either bigger than expected maximum %d or negative!", __FUNCTION__, slot, BufferQueue::NUM_BUFFER_SLOTS); return BAD_VALUE; } //During buffer attach 'mMutex' is not held which makes the removal of //"gbp" possible. Check whether this is the case and continue. if (mOutputSlots[gbp] == nullptr) { continue; } auto& outputSlots = *mOutputSlots[gbp]; if (static_cast (slot + 1) > outputSlots.size()) { outputSlots.resize(slot + 1); } if (outputSlots[slot] != nullptr) { // If the buffer is attached to a slot which already contains a buffer, // the previous buffer will be removed from the output queue. Decrement // the reference count accordingly. decrementBufRefCountLocked(outputSlots[slot]->getId(), surface_id); } SP_LOGV("%s: Attached buffer %p to slot %d on output %p.",__FUNCTION__, gb.get(), slot, gbp.get()); outputSlots[slot] = gb; } mBuffers[bufferId] = std::move(tracker); return res; } void Camera3StreamSplitter::onFrameAvailable(const BufferItem& /*item*/) { ATRACE_CALL(); Mutex::Autolock lock(mMutex); // Acquire and detach the buffer from the input BufferItem bufferItem; status_t res = mConsumer->acquireBuffer(&bufferItem, /* presentWhen */ 0); if (res != NO_ERROR) { SP_LOGE("%s: Acquiring buffer from input failed (%d)", __FUNCTION__, res); mOnFrameAvailableRes.store(res); return; } uint64_t bufferId; if (bufferItem.mGraphicBuffer != nullptr) { mInputSlots[bufferItem.mSlot] = bufferItem; } else if (bufferItem.mAcquireCalled) { bufferItem.mGraphicBuffer = mInputSlots[bufferItem.mSlot].mGraphicBuffer; mInputSlots[bufferItem.mSlot].mFrameNumber = bufferItem.mFrameNumber; } else { SP_LOGE("%s: Invalid input graphic buffer!", __FUNCTION__); mOnFrameAvailableRes.store(BAD_VALUE); return; } bufferId = bufferItem.mGraphicBuffer->getId(); if (mBuffers.find(bufferId) == mBuffers.end()) { SP_LOGE("%s: Acquired buffer doesn't exist in attached buffer map", __FUNCTION__); mOnFrameAvailableRes.store(INVALID_OPERATION); return; } mAcquiredInputBuffers++; SP_LOGV("acquired buffer %" PRId64 " from input at slot %d", bufferItem.mGraphicBuffer->getId(), bufferItem.mSlot); if (bufferItem.mTransformToDisplayInverse) { bufferItem.mTransform |= NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY; } // Attach and queue the buffer to each of the outputs BufferTracker& tracker = *(mBuffers[bufferId]); SP_LOGV("%s: BufferTracker for buffer %" PRId64 ", number of requests %zu", __FUNCTION__, bufferItem.mGraphicBuffer->getId(), tracker.requestedSurfaces().size()); for (const auto id : tracker.requestedSurfaces()) { if (mOutputs[id] == nullptr) { //Output surface got likely removed by client. continue; } res = outputBufferLocked(mOutputs[id], bufferItem, id); if (res != OK) { SP_LOGE("%s: outputBufferLocked failed %d", __FUNCTION__, res); mOnFrameAvailableRes.store(res); // If we fail to send buffer to certain output, keep sending to // other outputs. continue; } } mOnFrameAvailableRes.store(res); } void Camera3StreamSplitter::onFrameReplaced(const BufferItem& item) { ATRACE_CALL(); onFrameAvailable(item); } void Camera3StreamSplitter::decrementBufRefCountLocked(uint64_t id, size_t surfaceId) { ATRACE_CALL(); if (mBuffers[id] == nullptr) { return; } size_t referenceCount = mBuffers[id]->decrementReferenceCountLocked(surfaceId); if (referenceCount > 0) { return; } // We no longer need to track the buffer now that it is being returned to the // input. Note that this should happen before we unlock the mutex and call // releaseBuffer, to avoid the case where the same bufferId is acquired in // attachBufferToOutputs resulting in a new BufferTracker with same bufferId // overwrites the current one. std::unique_ptr tracker_ptr = std::move(mBuffers[id]); mBuffers.erase(id); uint64_t bufferId = tracker_ptr->getBuffer()->getId(); int consumerSlot = -1; uint64_t frameNumber; auto inputSlot = mInputSlots.begin(); for (; inputSlot != mInputSlots.end(); inputSlot++) { if (inputSlot->second.mGraphicBuffer->getId() == bufferId) { consumerSlot = inputSlot->second.mSlot; frameNumber = inputSlot->second.mFrameNumber; break; } } if (consumerSlot == -1) { SP_LOGE("%s: Buffer missing inside input slots!", __FUNCTION__); return; } auto detachBuffer = mDetachedBuffers.find(bufferId); bool detach = (detachBuffer != mDetachedBuffers.end()); if (detach) { mDetachedBuffers.erase(detachBuffer); mInputSlots.erase(inputSlot); } // Temporarily unlock mutex to avoid circular lock: // 1. This function holds splitter lock, calls releaseBuffer which triggers // onBufferReleased in Camera3OutputStream. onBufferReleased waits on the // OutputStream lock // 2. Camera3SharedOutputStream::getBufferLocked calls // attachBufferToOutputs, which holds the stream lock, and waits for the // splitter lock. sp consumer(mConsumer); mMutex.unlock(); int res = NO_ERROR; if (consumer != nullptr) { if (detach) { res = consumer->detachBuffer(consumerSlot); } else { res = consumer->releaseBuffer(consumerSlot, frameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, tracker_ptr->getMergedFence()); } } else { SP_LOGE("%s: consumer has become null!", __FUNCTION__); } mMutex.lock(); if (res != NO_ERROR) { if (detach) { SP_LOGE("%s: detachBuffer returns %d", __FUNCTION__, res); } else { SP_LOGE("%s: releaseBuffer returns %d", __FUNCTION__, res); } } else { if (mAcquiredInputBuffers == 0) { ALOGW("%s: Acquired input buffer count already at zero!", __FUNCTION__); } else { mAcquiredInputBuffers--; } } } void Camera3StreamSplitter::onBufferReleasedByOutput( const sp& from) { ATRACE_CALL(); sp fence; int slot = BufferItem::INVALID_BUFFER_SLOT; auto res = from->dequeueBuffer(&slot, &fence, mWidth, mHeight, mFormat, mProducerUsage, nullptr, nullptr); Mutex::Autolock lock(mMutex); handleOutputDequeueStatusLocked(res, slot); if (res != OK) { return; } size_t surfaceId = 0; bool found = false; for (const auto& it : mOutputs) { if (it.second == from) { found = true; surfaceId = it.first; break; } } if (!found) { SP_LOGV("%s: output surface not registered anymore!", __FUNCTION__); return; } returnOutputBufferLocked(fence, from, surfaceId, slot); } void Camera3StreamSplitter::onBufferReplacedLocked( const sp& from, size_t surfaceId) { ATRACE_CALL(); sp fence; int slot = BufferItem::INVALID_BUFFER_SLOT; auto res = from->dequeueBuffer(&slot, &fence, mWidth, mHeight, mFormat, mProducerUsage, nullptr, nullptr); handleOutputDequeueStatusLocked(res, slot); if (res != OK) { return; } returnOutputBufferLocked(fence, from, surfaceId, slot); } void Camera3StreamSplitter::returnOutputBufferLocked(const sp& fence, const sp& from, size_t surfaceId, int slot) { sp buffer; if (mOutputSlots[from] == nullptr) { //Output surface got likely removed by client. return; } auto outputSlots = *mOutputSlots[from]; buffer = outputSlots[slot]; BufferTracker& tracker = *(mBuffers[buffer->getId()]); // Merge the release fence of the incoming buffer so that the fence we send // back to the input includes all of the outputs' fences if (fence != nullptr && fence->isValid()) { tracker.mergeFence(fence); } auto detachBuffer = mDetachedBuffers.find(buffer->getId()); bool detach = (detachBuffer != mDetachedBuffers.end()); if (detach) { auto res = from->detachBuffer(slot); if (res == NO_ERROR) { outputSlots[slot] = nullptr; } else { SP_LOGE("%s: detach buffer from output failed (%d)", __FUNCTION__, res); } } // Check to see if this is the last outstanding reference to this buffer decrementBufRefCountLocked(buffer->getId(), surfaceId); } void Camera3StreamSplitter::handleOutputDequeueStatusLocked(status_t res, int slot) { if (res == NO_INIT) { // If we just discovered that this output has been abandoned, note that, // but we can't do anything else, since buffer is invalid onAbandonedLocked(); } else if (res == IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) { SP_LOGE("%s: Producer needs to re-allocate buffer!", __FUNCTION__); SP_LOGE("%s: This should not happen with buffer allocation disabled!", __FUNCTION__); } else if (res == IGraphicBufferProducer::RELEASE_ALL_BUFFERS) { SP_LOGE("%s: All slot->buffer mapping should be released!", __FUNCTION__); SP_LOGE("%s: This should not happen with buffer allocation disabled!", __FUNCTION__); } else if (res == NO_MEMORY) { SP_LOGE("%s: No free buffers", __FUNCTION__); } else if (res == WOULD_BLOCK) { SP_LOGE("%s: Dequeue call will block", __FUNCTION__); } else if (res != OK || (slot == BufferItem::INVALID_BUFFER_SLOT)) { SP_LOGE("%s: dequeue buffer from output failed (%d)", __FUNCTION__, res); } } void Camera3StreamSplitter::onAbandonedLocked() { // If this is called from binderDied callback, it means the app process // holding the binder has died. CameraService will be notified of the binder // death, and camera device will be closed, which in turn calls // disconnect(). // // If this is called from onBufferReleasedByOutput or onFrameAvailable, one // consumer being abanoned shouldn't impact the other consumer. So we won't // stop the buffer flow. // // In both cases, we don't need to do anything here. SP_LOGV("One of my outputs has abandoned me"); } int Camera3StreamSplitter::getSlotForOutputLocked(const sp& gbp, const sp& gb) { auto& outputSlots = *mOutputSlots[gbp]; for (size_t i = 0; i < outputSlots.size(); i++) { if (outputSlots[i] == gb) { return (int)i; } } SP_LOGV("%s: Cannot find slot for gb %p on output %p", __FUNCTION__, gb.get(), gbp.get()); return BufferItem::INVALID_BUFFER_SLOT; } Camera3StreamSplitter::OutputListener::OutputListener( wp splitter, wp output) : mSplitter(splitter), mOutput(output) {} void Camera3StreamSplitter::OutputListener::onBufferReleased() { ATRACE_CALL(); sp splitter = mSplitter.promote(); sp output = mOutput.promote(); if (splitter != nullptr && output != nullptr) { splitter->onBufferReleasedByOutput(output); } } void Camera3StreamSplitter::OutputListener::binderDied(const wp& /* who */) { sp splitter = mSplitter.promote(); if (splitter != nullptr) { Mutex::Autolock lock(splitter->mMutex); splitter->onAbandonedLocked(); } } Camera3StreamSplitter::BufferTracker::BufferTracker( const sp& buffer, const std::vector& requestedSurfaces) : mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mRequestedSurfaces(requestedSurfaces), mReferenceCount(requestedSurfaces.size()) {} void Camera3StreamSplitter::BufferTracker::mergeFence(const sp& with) { mMergedFence = Fence::merge(String8("Camera3StreamSplitter"), mMergedFence, with); } size_t Camera3StreamSplitter::BufferTracker::decrementReferenceCountLocked(size_t surfaceId) { const auto& it = std::find(mRequestedSurfaces.begin(), mRequestedSurfaces.end(), surfaceId); if (it == mRequestedSurfaces.end()) { return mReferenceCount; } else { mRequestedSurfaces.erase(it); } if (mReferenceCount > 0) --mReferenceCount; return mReferenceCount; } } // namespace android