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66 lines
2.0 KiB
66 lines
2.0 KiB
LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES := \
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main_audioserver.cpp
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LOCAL_SHARED_LIBRARIES := \
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libaaudioservice \
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libaudioflinger \
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libaudiopolicyservice \
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libbinder \
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libcutils \
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liblog \
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libmedialogservice \
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libnbaio \
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libradioservice \
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libsoundtriggerservice \
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libutils \
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libhwbinder
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# TODO oboeservice is the old folder name for aaudioservice. It will be changed.
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LOCAL_C_INCLUDES := \
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frameworks/av/services/audioflinger \
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frameworks/av/services/audiopolicy \
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frameworks/av/services/audiopolicy/common/managerdefinitions/include \
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frameworks/av/services/audiopolicy/common/include \
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frameworks/av/services/audiopolicy/engine/interface \
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frameworks/av/services/audiopolicy/service \
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frameworks/av/services/medialog \
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frameworks/av/services/oboeservice \
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frameworks/av/services/radio \
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frameworks/av/services/soundtrigger \
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frameworks/av/media/libaaudio/include \
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frameworks/av/media/libaaudio/src \
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frameworks/av/media/libaaudio/src/binding \
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$(call include-path-for, audio-utils) \
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external/sonic \
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# If AUDIOSERVER_MULTILIB in device.mk is non-empty then it is used to control
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# the LOCAL_MULTILIB for all audioserver exclusive libraries.
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# This is relevant for 64 bit architectures where either or both
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# 32 and 64 bit libraries may be built.
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#
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# AUDIOSERVER_MULTILIB may be set as follows:
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# 32 to build 32 bit audioserver libraries and 32 bit audioserver.
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# 64 to build 64 bit audioserver libraries and 64 bit audioserver.
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# both to build both 32 bit and 64 bit libraries,
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# and use primary target architecture (32 or 64) for audioserver.
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# first to build libraries and audioserver for the primary target architecture only.
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# <empty> to build both 32 and 64 bit libraries and 32 bit audioserver.
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ifeq ($(strip $(AUDIOSERVER_MULTILIB)),)
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LOCAL_MULTILIB := 32
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else
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LOCAL_MULTILIB := $(AUDIOSERVER_MULTILIB)
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endif
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LOCAL_MODULE := audioserver
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LOCAL_INIT_RC := audioserver.rc
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LOCAL_CFLAGS := -Werror -Wall
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include $(BUILD_EXECUTABLE)
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